Curriculum

The Curriculum page provides a complete overview of all Iloniiqara levels — from the free introductory guide to the strategic Forge Edition. Each tariff is built as a sequential step in skill development: from basic principles to flows and prototypes, design systems, and strategic product influence. Materials were last majorly updated in November 2025 and focus on practical logic, real examples, and systematic thinking.

Free Guide – 0 (Introductory) Entry-level material for those just getting familiar with UI/UX.

  • Introduction to UX/UI: difference between user experience and visual interface layer.
  • Core principles of interface design: simplicity, consistency, hierarchy, efficiency, feedback, accessibility.
  • Quick overview of design tools: basic layer functions, element drawing, creating simple screens.

Zenith Pass Beginner level — foundational skills for creating first logical interfaces.

  • Introduction to UX/UI: core principles, UX vs UI difference, simplicity & hierarchy.
  • User research: gathering audience data, personas, empathy maps, pains & wants.
  • Information architecture: sitemaps, user flows, content organization.
  • Wireframing: low-fidelity layouts, grids, element placement.
  • Visual design basics: colors, typography, composition, balance, white space.

Flux Guide Intermediate level — moving from static screens to dynamic interaction flows.

  • User flows & journeys: building user paths, branching, alternative scenarios.
  • Prototyping: from low-fidelity to clickable high-fidelity, transitions.
  • UI components: buttons, forms, navigation, states (normal, hover, pressed, disabled).
  • Design systems: reusable elements, atomic design, component libraries.
  • Usability testing: self-testing, guerrilla testing, 5-second test, A/B ideas.

Nexus Blueprint Advanced level — deep interactions, inclusivity, and real project analysis.

  • In-depth research: detailed personas, empathy maps, emotional journey maps.
  • Complex user flows & sitemaps: multi-layer structures, edge cases, recovery flows.
  • High-fidelity prototypes with micro-interactions: animations, states, logic, variables.
  • Accessibility in design: contrast, keyboard navigation, alt text, screen reader friendly.
  • Case studies: analysis of real interfaces, strengths & weaknesses, lessons learned.

Horizon Edition Adaptive & contextual level — design for different devices, cultures, and handover to development.

  • Responsive & adaptive design: mobile-first, breakpoints, fluid layouts, device adaptation.
  • Motion design: basic animations, transitions, easing, micro-interactions for feedback.
  • Advanced UI patterns: multi-step forms, dashboards, glanceability, accordion, tabs, modals.
  • Design for different cultures & contexts: localization, colors & icons across cultures, usage scenarios.
  • Handoff to development: specifications, redlines, asset export, component & state documentation.

Lattice Edition Systems level — building and maintaining scalable design systems.

  • Design tokens & variables: colors, typography, spacing, radii, semantic & global tokens.
  • Component libraries: atomic design, variants, auto-layout, component documentation.
  • Advanced prototyping: logic, states, variables, conditional flows, multi-device prototypes.
  • Collaboration in design: file structure, branches, plugins, developer handover.
  • Maintaining & updating design systems: changelog, deprecation, audits, governance.

Forge Edition Strategic level — design as part of business, product thinking, and product impact.

  • UX strategy & product thinking: North Star Metric, Opportunity Solution Tree, JTBD, discovery.
  • AI in design: prompts for idea generation, layouts, copywriting, ethics & validation.
  • Enterprise-level design: dashboards, role-based interfaces, B2B specifics, glanceability.
  • Metrics & design impact: conversion, retention, time-on-task, ROI, A/B testing, presentation.
  • Portfolio & cases: case structure, storytelling, before/after, process & results.